Interactive Installation Project

Interactive Voice Performer beginnings

I have began to layout my early plan for my interactive installation project. This week has been me working out what materials I will need and the costs involved to have the project up and running in time for the performance night.

I also managed to do a quick test with everything setup just to see how it would work roughly and was quite pleased with the result. Using just basic preset effects inside Ableton mapped to different MIDI channels corresponding to different hand movements that GECOmidi sends out. Without much tweaking at all I got quite a smooth input and playback feel using the softwares.

You can view my instagram clip where I had my hand height controlling the formant amount of the Ableton vocoder, hand backwards/forwards distance controlling dry wet of a ping pong delay whilst the tilt controlled the dry/wet of a flanger.

Watch Here

Now will just be a matter of playing around with effects and different MIDI mapping combinations until I find what feels the most interactive and expressive. Figuring out a way to have the kick and snare be less ‘static’. How to have them included in the Leap Motion somehow appropriately that doesn’t feel forced.

 

2 thoughts on “Interactive Voice Performer beginnings”

  1. Very cool with being able to map certain hand gestures with the GECO, to control a range of different things within Ableton. I’m intrigued with how the Leap Motion will work for my own project as well. Nice work!

    Liked by 1 person

Leave a reply to kf729av Cancel reply